Part 41: ARC IV: Part 3: The Necromancer.
ARC IV: Part 3: The Necromancer.

JILLIAN: His Majesty wishes you to join him for breakfast. The chefs are preparing a meal now. Come to the Throne room whenever you are ready.
We're allowed to wander but there's not much to do, so...









Wow simmer down, Stoic. There's a bit of a pause after this too.




However... There are thousands of elves buried in this area. I can't help but think that is what has attracted him.



















Then he gives us a key to the room downstairs, saying it has useful items and a key to a passage beneath a fountain in the city the elves built during the war. The necromancer's probably down there.
...

I go and loot Bane's room and get the key and then headout.

There's no one on the streets at all, and half the buildings are locked. The Inn and the stores are still open though.

Using this key on the back of this fountain makes it move over, revealing a stairway.

A hallway of cells... Rats sometimes skitter scross our path out of those holes in the wall.

The one open cell door leads to this room we can't do anything in yet.

The hallway leads to this intersection with a save/heal well. My faint memory of this dungeons layout indicates we should go east first. You can also see the south east cell door is open.

Again, we can't do anything here just yet, so let's continue east.

That cell there leads to yet another room we can't do anything in yet, similar to the first two.

... Oh. I guess my memories lied to me. Let's backtrack.

Now, you might have noticed this dungeon does not have the random encounter meter. That's because this dungeon works differently. Instead, everytime you step in front of a closed cell door, it has a chance of opening and discharging a fight at you. The odds of this happening actually seem to be a bit on the low side.
Anyway the tentacled thing is 'Experiment #3' and neither of these enemies are really anything worth writing about. Our party is pretty powerful now that we have Laurel.
Back to the intersection to take the north path!


Pause...





Hmm... Let's fight the slime.


Absolutely everything you try does 0 damage to it. You might guess that this is very problematic for us, and you're right if you did, so I escape from the fight.
All the other rooms are locked, including the one with the huge golem, so let's keep heading north.

Oh geez.






I'd love to ask how this works with skeletons.



So I backtrack back past the skeleton room (nothing new there, even using the skeletons).
...





VOICE: Look up here!


????: The name's Locke, and you can blame those pack rats for that! They ran off with my head while I was sleeping! They'll grab anything that isn't tied down!
You guys gotta help me get back to my shoulders!

LOCKE: I dunno... Hero's code or something? Isn't that why you guys are wearing those goofy masks?

LOCKE: Anything! Just get me out of here!



This is basically just a timing puzzle. If a rat hits the skull, you start from the beginning.


"I don't suppose I could ask for another favor?"

LOCKE: I will... but I don't make any decisions without the rest of my group... and as you can see, they're all in the same situation I was.

LOCKE: Hope it's not too much trouble.



Let's hop to it then!



STOCK: Good to hear he has his head screwed on right. I am Stock by the way.
Wait... Locke... Stock...


Stocks course is much longer and has rats patrolling in circles.





????: TSB. I forgot what each letter stands for though. So are you going to help me get out of here or not?
It is. Locke, Stock and TSB. Apparently TSBs lost his accent. Also they died some time between Clean Slate and MOTW I guess. Volrath says there's probably an interesting story worth writing in how they wound up as skeletons.

Anyway, TSB's got the trickiest one yet, with rats patrolling in circleswhile at timed intervals rats run across the passage, in the same spaces even.

"Sorry for the rudeness earlier. This has been an out of body experience."



STOCK: What you need is in the next room!
LOCKE: But you'll need a key!

TSB: We could give it to you... but first you have to play our new favorite game!
Is it X-Piratez? I've been thinking of LPing that at the same time as the Laxius series...

LOCKE: Oh, sure you do! Won't take long at all.

STOCK: Lady, you have no idea.
TSB: But we like you! Come on, it will be fun.

LOCKE: It's simple! We're gonna switch heads a bunch of times really fast, and you just have to keep track of where each one of us is! Guess right and you get the key!


And Stock's in the middle, and TSB is on the right.
Anyway, so then they switch heads slowly, and then rapidly. At the end you get asked to pick a random head out. If you focus on one skeletons head you have at least a 50% chance of guessing it right. I fail on the first try.

I get it on the second try though. They give us the key. We can play more if we wish too. I don't know if you get anything out of it, so I don't.

Only door the key opens...




Laurel pauses before continuing...
Okay... Anyway, golems are creatures created with magic that will do the bidding of its creator! I actually tried to make one once... but I wound up just blowing up a bookshelf.





We get a 'Golem Controller.'
It even comes with instructions.



...


As you can see, RPGMAKER XP isn't the greatest for huge moving objects. The golem also keeps moving until you tell it to stop or it hits something. And if you noticed that bomb command on the control list, well, we don't have that. Yet. The whistle command makes it follow you into a room if you leave it behind, but you can also just walk it into the room.

Good golem. Before long I can access all those chests and the next room. The red chest has 'Golem Recipe #1'. When I use it, I get...


There's a pink button right at the start that makes the pink forcefield that was here disappear. The buttons cause the forcefields of the same colour to go down. With that, you pretty much have the gist of the whole puzzle.



Gah! The hallway to the right is blocked by a slime. To the other side of this puzzle room then.







So you press the directional keys that coincide with the colour you need. You can only make each recipe once too, apparently there's a limited number of mixing pots.

We meet two more enemy types I can't really tell you much about since I'm wiping them so effortlessly now.

I think this might be the first upgrade to Shrouds basic attack skill. If so, it's a long time coming, he's gotten lots of spells and their upgrades instead.

Stoic gets an instant K.O. attack.

See, this part of the room here is our chokepoint. There's no way to progress... unless...

Using the golem potion causes the golem to grow spikes!

Backtracking, the spikes now cause the golems spin move to actually have an effect on something. Namely slashing the slime into non-existence.
This slime was just guarding a decent weapon for Stoic though. A Phantom Sword.

Also Finley learns his own heal.




quote:
Once the hair is in place, all that's needed is the spell itself. It would exhaust me to cast just for those practice sessions, so I have taken to substituting obsidian charms in the meantime.
It is imperative that the existing seal on the altar be dissolved before I proceed any futher (SIC). If I were to skip that and pour the toxins in place instead, they would be rendered useless by the lingering holy magic.
The toxins will do nothing without something to focus their dark energies on. Once they are on the ground and active, I must apply the sample of hair.

Don't we know it.


Time to backtrack to the mixing pot.

Laurel gets a powerful status inflicting spell.

The second potion lets the golem shoot bombs out of its head.

Which lets it bomb the grate we need to progress. But before we use that... we'll backtrack to an earlier grate.


Then I leave the dungeon entirely and head to the only building in the eastern side of town besides the armoursmith.




Pretty decent weapon for Finley. Now he's dual-wielding a flamethrower and a frostthrower.

On the way back to the main part of the dungeon I see this guy I must have missed earlier.

GUARD: Yeah. I'm actually a Gallian soldier, but I'm serving here as part of an outreach program Chairman Alleni came up with. Hopefully, it will help the elves trust us.

GUARD: Oh, it ain't nothing too special, miss. I'm just trying to make a living and hopefully help people out, you know?

GUARD: But what are you guys doing in town? And in the dead of the night?

Hey, that was meant to be secret!
GUARD: Necromancer, huh? I hadn't heard of that.

He says he wont but then mentions he hears weird noises out of the house we just left behind. Apparently he told King Bane too. Lastly he asks if we want a hand.

GUARD: I hear so many amazing stories about you two... You probably don't need me at all. But don't be afraid to ask for backup if you need some.

GUARD: Good luck out there.
...
Back at the dungeon...

I manage to get both ourselves and golem to the north entrance. Where we're confront with a devious puzzle.



The golem cannot climb ladders. But what it can do is jump. Which causes the big metal ball to roll off the ledge.


And we transport it across!


This door wont budge either.

Aw manga.














They just ignored me. I don't even get a letter back saying my request was denied. They just pretend I don't exist!
Why the... heck... am I out here risking my neck when nobody back there even cares?! Now that icky necromancer screwed up my colors!!




Now let's move on...

To seeing Solik turn corpses into skeletons.

https://www.youtube.com/watch?v=YkYcjNTL0Ms 'Solik's Theme' I think besides maybe Stoic, Solik gets the best theme out of any character. It's 'Cohkka' by Apocalyptica.













Stoic swipes at Solik but he leaps back before the blow lands.



Despite your best efforts, your long and eventful life has not gone unnoticed. There was much written about you in your early days as a skeleton, and I have read it all.

Short pause...






I want to see what he thinks he knows.


"terrible nasty business with Enkur."
There's a longer pause here...



"and you liked it that way."


"much history unfold before your very eyes. It is more than most people... and indeed most skeletons... will ever get to see.
What I wouldn't give for a chance like that... and yet, despite this, you consistently side with the enemies of your creator."

But you weren't there. You weren't forced to watch friends and loved ones see their dreams broken by a world that so often rewards good intentions with heartbreak. You haven't had to see every friend you have ever had grow old and die while you had no choice but to face the future.

The necromancers of that era suffered. They had no leaders... Nobody to look to.
But you. You who fought alongside Volrath Blacksteele himself. You could have united them. You could have led the way to restoring Perditia's place as the true ruler of Solest as Arcadius's children fought and killed one another. Instead you hid yourself. You shirked the gifts she gave you!

Solik calls the dead guards to his side and raises them as he speaks now.



This is a disappointingly easy boss fight. The skeletons don't do much and Solik only heavily damages Laurel (and she can give him as good as she gets).

Even while focusing on Solik with everyone else, Stoics hit-all attack downs the skeletons one turn before Solik goes down. Only takes like 5 turns total too.

"I thought they were merely novices you had recruited in your travels. Now I see... that they will all carve themselves a place into history."










It will catch up to you. And when it does--


Alone.










Well, I'd love to see The Hand cast the Forbidden Spell of Rebirth without their necromancer.
...
https://www.youtube.com/watch?v=flt6JLIglSc 'Outcast' - 'Yureai' from the Elfen Lied OST.






How can this be?

But only recently! There may still be time for the clerics to save me!






As the two guards rush her, she blasts them with dark magic and runs out.




The third student casts holy magic.

STUDENT: Finish her off!!
Gabby makes a break for it, the two students behind her backing off very quickly.




Selene jumps in shock.







You want to know what this really puts me in mind of? The not-quite worst case scenario for coming out as gay/trans to family and friends. Andau's words about people hating and judging you even though you're exactly the same person you've always been are what especially remind me of it. I don't know if it's intentional or not on Volraths part. I -do- know modern vampire stories like Dracula started with what was basically a fear of feminine sexuality.
... Anyway, Selene nails Gabby with holy magic too.
FOURTH STUDENT: Yeah!! Hit her again!

FOURTH STUDENT: Fine! I'll do it!
Gabby teleports out.


Gabriella... It's so unfair.

the end